Sources and Geometry
- Compute distance between objects
- Zernike Mirror Source Modification
- Creating Basic Shapes
- CAD surface traceability
- Draw NURB Curve Control Points
- Cylinder surface has gaps
- Surface Emitter Raycount Pickups
- Modeling a Partially Coherent Source
- Scripting a Squircle Surface
- Randomized freeform surface using bicubic mesh
- Source Importance Sampling
- Reset coordinate axes drawing
- Retroreflection
- Digital Mirror Device (DMD)
- Faceted Radial Geometry
- Scripting Geometry from Curves and Surfaces
- Wedged Lens